This project was created in Blender 4.0, employing texture images and meticulous UV unwrapping techniques. Teak wood was chosen as the primary material for the model, ensuring a realistic appearance and clear topology. To achieve smooth corner rounding, the open selector tool was utilized. The combination of these elements results in a well-crafted model with attention to detail and an authentic visual presentation.
MatCap and Wireframe details of the model
Reference Images
Rendered Image
Teak Table
Published:

Teak Table

Published: